
I am impressed by the quality of this material. There are tips and techniques useful for both novice and expert users. Marcos Fajardo – Software Engineer / Founder of “Solid Angle” – InlifeThrill has done a tremendous job at clearly and visually explaining how Arnold for Cinema 4D works. Still not convinced? Check out what fellow 3D artists have to say about it! With a total length of 6 hours, this course is all about key concepts that will help get you started working with this highly efficient, physically-based ray tracer. “Mastering Arnold Renderer for Cinema 4D” is a collection of short, educational video lessons that feature Solid Angle’s global illumination rendering engine. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.



R25 for C4D is the only supported version to run on Rosetta at this time): Solution:If using a macOS computer with a M1 processor, Cinema 4D (C4D) needs to be setup to run on Rosetta (Note: verify what year version of Arnold and version of C4D are being used.
